About Me----------------
This is the digital media portfolio forMadeline Zaytsoff.Madeline is a digital media producer whose focus lies in game development. Her work as an art director on team projects has developed her abilities as a 3D Modeler, Texture Artist, Character Artist, UI/UX Designer, Sound Designer, Lighting Artist, Environmental Artist, and Technical Artist. Though Madeline’s study of horror media is a pillar of her work, she is excited at the challenge and experience of creating different digital environments. Experience progamming with the Unity engine also led to co-development of an proprietary middleware engine that has been used with multiple projects.
Outside of game development, she is finishing her BFA at Concordia University in Montreal and continuing production of digital media. These media types include digital illustrations, film production, AI models, and podcast production.
Game Portfolio----------------
My Friend Aki
Role: Technical Artist, Enviromental Artist, Lighting Artist, Engine Developer, UI DesignerPlatform: Steam and Itch.ioCompleted: November 2023Developed by a 3 person team over 3 months, My Friend Aki is a first-person, puzzle horror set in an abandoned mall. This was developed in collaberation with TAG as a continuation of an earlier project, My Friend Tama.
Father's Day
Role: Solo Development School ProjectPlatform: WebCompleted: March 2023Developed for a class assignment, Father's Day is an text based horror game.
My Friend Tama
Role: Technical Artist, Enviromental Artist, Voice Acting, and Sound DesignPlatform: Itch.ioCompleted: December 2022Developed by a 3 person team over 3 weeks, My Friend Tama is a first-person, puzzle horror set in an abandoned mall.
Reincubenation
Role: Technical Artist, Gameplay Programmer, and Environmental ArtistPlatform: Itch.ioCompleted: Nov 2022Developed by a 3 person team over 3 weeks, Reincubenation is a 2.5D platformer where you evolve from a unity default cube to a full sprite.
Snowfolie
Role: Lead, Environmental, and Technical ArtistPlatform: Itch.ioCompleted: April 2022Developed by an 8 person team over 3 months, Snowfolie is a multiplayer game set during a snowball fight at recess. It was made for the Ubisoft Gamelabs Competition of 2022.
Interview
Role: Technical Artist and UI DevelopmentPlatform: Itch.ioCompleted: Jan 2022Developed by a 4 person team over 2 days, Interview is a rhythm game set during a job interview in hell. It was made for the 2022 Global Game Jam and received honorable mentions.
Scuzzy.exe
Role: Solo DevelopmentPlatform: WebCompleted: Jan 2022Developed for a class assignment, SCUZZY.exe is a short puzzle adventure where you help scuzzy escape a graveyard.
the strangers: last night
Role: Solo DevelopmentPlatform: WebCompleted: March 2021Developed for a class project, the strangers: last night is a horror puzzler made in homage to the 2008 horror film, the strangers.
the lessor key
Role: Solo DevelopmentPlatform: WebCompleted: Dec 2020Developed for a class project, the lessor key in a point and click horror adventure where you investigate the aftermath of an exorcism gone wrong.
Media Portfolio----------------
Video Game Ad
Medium: FilmCompleted: February 2022A promotional video created as part of a video game release.
Youth Pastor Horror Story
Medium: Voice ActingCompleted: February 2022Narrator for a story on the Octoberpod podcast.
Lo-Fi Crypt Hop
Medium: AnimationCompleted: September 2021Created in conjunction with the Octoberpod podcast, I was tasked with drawing and animating.
Tranifesto
Medium: PodcastCompleted: July 2021Produced with 2 other co-hosts, Tranifesto is a podcast that explored queer representation in media. The show itself ran for just over a year with episodes released every 2 weeks.
Laval Public Access
Medium: FilmCompleted: April 2021Created in collaberation with another student as a class project, Laval Public Access is a horror-comedy sketch presented as a public access show.